
The Letter
The Letter
An atmospheric narrative game about a pensioner's existential crisis in a dystopian future.
Made for AdventureX Jam 2020
Credits
written by
DENNIS PLOEGER
narrative design
SALLY BEAUMONT
based on
"THE LETTER"
by DENNIS PLOEGER
dialogues
SALLY BEAUMONT
music
RIKARD PETERSON
sound design
CADE CONKLE
characters
ERIK PLOEGER
DENNIS PLOEGER
programming
DENNIS PLOEGER
voice casting
SALLY BEAUMONT
starring the voices of
testers
MIKAEL NYQVIST
AMY TANT
GILLHESPY
Some parts of this game are released under an open license. Check out our Github-Repository.
Status | Released |
Platforms | Windows, macOS, HTML5 |
Release date | 41 days ago |
Author | deep entertainment |
Genre | Adventure, Visual Novel |
Made with | Blender, Godot |
Tags | Narrative, Walking simulator |
License | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Install instructions
- Windows: Unzip the package and run the Executable
- macOS: Open the DMG and move the game to your Applications folder. Because the game wasn't signed, right click on the game in the Applications folder and Ctrl-Leftclick on "Open" to open the game for the first time. Accept the warning. (Afterwards just open the game like any other application)
Currently available:
- Release - Official version.
- Beta - Beta version. Playable, but may contain some bugs and glitches
- Dev - Development version. An up-to-date version of the game, but may not be playable
Download
Download
Release (macOS) 91 MB
Version 1 41 days ago
Download
Release (Windows) 87 MB
Version 1 41 days ago
Download
Original Soundtrack by Rikard Peterson 18 MB
Download
Beta (macOS) 91 MB
Version 6 41 days ago
Download
Beta (Windows) 87 MB
Version 6 41 days ago
Download
Beta (HTML5) 88 MB
Version 6 41 days ago
Download
Dev (macOS) 91 MB
Version 10 41 days ago
Download
Dev (Windows) 87 MB
Version 11 41 days ago
Download
Dev (HTML5) 88 MB
Version 13 41 days ago
Development log
- Release!41 days ago
Comments
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Very good storytelling and interesting worldbuilding. And oh, so sad ... The soundtrack is perfect, good pacing overall. I'm amazed that you managed to even have voiceover in your game inside the jam timeframe.
Out of curiosity: In the credits it's stated that you used Blender. What did you use this for?
Thanks so much!
That all was very much due to teamwork. Rikard wrote the awesome music and Sally did and organized the voiceover.
I used Blender for 2D animations, because I totally suck at hand drawn animations. 😊
Additionally, I used the COA tools plugin to create the walkcycles for the characters.
Thank you for this game! A touching story, superb voiceacting and a wounderful soundtrack. Great work, all of you!
Thanks so much! ❤️